NOTICE: Activation key must
be used on a valid Steam account. Requires an internet
Eternal Lords is the major, second expansion for the acclaimed
strategy game Age of Wonders III, marking one year of continuous
development since its release. With the introduction of the Tigran
and Frostling races and the new Necromancer class, players must
adapt to a world on the brink of cataclysmic change. New features
such as the Race Governance system, which allows players to tailor
features of each race in their empire to meet their strategic
needs, add new layers of depth to empire development and diplomacy.
Embrace the forbidden powers and reign for eternity!
Eternal Lords Content Includes:
The Necromancer Player Class: The Necromancer’s legions march
to establish an eternal kingdom, unifying all the world’s races in
death. The Necromancer creates spectacular undead units, such as
the Bone Collector, a crablike monstrosity which eats corpses to
strengthen itself. Other units are summoned, such as the Banshee,
which invokes despair in the hearts of the living. The
Necromancer’s dark magic allows players to convert towns to cities
of the dead, filled obedient Ghoul minions.
Torch Bearers, Grey Guard and Shadow Born Leader
Specializations: These Champions of Good, Neutrality and Evil
respectively deepen the alignment mechanics and provide players of
all classes powers to withstand the challenges of the new age.
Learn spells to summon mighty Angels, end game units who embody the
essence of each alignment.
Frostling Player Race: Frostlings are a race of humanoids that
emerged from the frozen north. Lead by their Ice Queens, they
embark on frequent raids in warmer lands. Their seafaring skills,
offensive fighting style and frost magic spread fear among the
coastline villages they pillage. Frostings are even more deadly in
their home arctic clime, where they build cities carved into the
very glaciers they hope will someday grow to cover the earth.
Tigran Player Race: These feline humanoids hail from remote
desert lands. They worship the sun and track the cycle of day and
night; life and death. Their natural curiosity about necromancy and
the passing of regal souls into kingdoms of glory in the afterlife
inspires them to construct massive tombs. Tigrans are natural
sprinters, capable of moving far faster in combat than members of
the other races, and are familiar with shape changing magic,
allowing their mystics to transform into Dire Panthers.
Eternal Lords Story Campaign. An epic battle of the forces of
creation: fire versus ice, life versus death. As Arvik, heir to a
broken Frostling kingdom, you awaken forbidden necromantic powers
to reclaim your realm. You will find unlikely allies, and must
choose between your Frostling roots or the full potential of your
new found powers.
Cosmic Happenings: The dawn of the Eternal Lords has triggered
cataclysmic events that can radically shift fortunes. These events
occur as the game progresses, disrupting the best laid plans and
providing opportunities for cunning players to gain an advantage.
Falling Clouds can fill the world with mist, giving shock weakness
to machine and armored units and reducing sight range, while the
March of the Troll King can cause armies of trolls to rampage
across the map.
Race Governance: Relations are now tracked per race, allowing
you to make careful decisions who to make war with. Declaring war
on an Elven city might give you a quick conquest, but don’t expect
your Elven citizens to be happy about it afterwards! As your
relations with each race improve, you will be able to earn unique
racial perks that boost your armies and economy.
Unifier Victory Condition. When reaching maximum Governance for
a Race, the production of a Unity Beacon is unlocked in cities of
that race. Building Unity Beacons for the number of races set in
the victory condition, makes you the Great Unifier and wins the
A dozen Mysterious Map Locations: Capture the Reef Colony
Dwelling, home to horrors of the deep, and discover new treasure
sites such as the Lich’s Castle, Temple of the Sands and the Hall
of the Forefathers to benefit your empire.
Plus New Hero Items, Standalone Scenarios and more! Eternal
Lords incorporates feedback from the community and coincides with a
free update adding: Play by Email “a-synch” Multiplayer Mode: which
lets you play Age of Wonders III when you want. You get an email
notification when it’s your turn, boot the game and Triumph’s
server automatically sends and receives your game data for
New content and features are integrated into the updated Random
Requires agreement to a 3rd-party EULA
Age of Wonders III EULA
Graphics: nVidia Geforce 460 1GB or AMD Radeon HD 6850 1GB
Additional Notes: A 1920×1080 screen resolution.
OS: SteamOS, Ubuntu 14.10
Processor: Intel Core 2 Duo E6600 @ 2.4 Ghz or AMD Athlon 64 X2 5000+ @2.6 Ghz
Memory: 3 GB RAM
Graphics: nVidia 9800 / ATi Radeon HD 4870 with 512MB or integrated Intel HD 4000 with 3GB system ram.
Network: Broadband Internet connection
Storage: 10 GB available space
Requires a 1024×768 screen resolution.
Requires an open IPv4 connection for online multiplayer.
A Triumph Account is required to use the game’s online services. The game’s single player and Hot Seat modes are fully playable using the guest account.
Please note that the Editor is Windows only.
Not running SteamOS or Ubuntu 14.10? That doesn’t mean your machine won’t run the game, it just means we haven’t seen it run on those distributions in the office. Visit the various AoW3 forums to learn more and share your experiences. Please post feedback on how the game runs on your system to help your fellow gamer and to help us improve our Linux build.