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From the developer of In Other Waters, and featuring the
stunning character art of Guillaume Singelin, Citizen Sleeper is a
narrative RPG set on Erlin’s Eye, a ruined space station that is
home to thousands of people trying to survive on the edges of an
interstellar capitalist society.
You are a sleeper, a digitised human consciousness in an artificial
body, owned by a corporation that wants you back. Thrust amongst
the unfamiliar and colourful inhabitants of the Eye, you need to
build friendships, earn your keep, and navigate the factions of
this strange metropolis, if you hope to survive to see the next
An abandoned station on the edge of a system in crisis. Run down,
chaotic, unruly, and alive—it was founded by idealists in the
shadow of a corporate collapse. Now it is held together by anarchic
alliances, ramshackle factions and a shared desire to be free from
the gravity of corporate control.
Every cycle you get up and choose what to do with your time. Toil
in the yards, or take a bar shift. Search the markets for rare
components or grab some street food. Make or break alliances,
uncover truths and escape those that hunt you. Learn to survive and
ultimately thrive, one cycle at a time.
The station plays host to characters from all walks of life, trying
to eke out an existence among the stars. Salvagers, engineers,
hackers, bartenders, street-food vendors, each has a history which
brought them here. You choose which of them you wish to help, and
together you will shape your future.
Hack into the station’s cloud to access decades of digital data,
uncover new areas and unlock secrets. This is your unique power,
and with it you can change your future. Corporate secrets, rogue
AIs and troves of lost data await those willing to dive into the
depths of the station’s networks.
Essen-Arp: to them you are just property, one more asset in a
portfolio that stretches across the stars. You are the product of
an abusive system, in a universe where humanity’s expansion is
marked by exploitation and extraction. Escape the makers of your
decaying body, and chart your own path in a richly imagined, deeply
relevant sci-fi world which explores ideas of precarity, personhood
Each cycle you roll your dice. Assign them to vast range of actions
available on the station. With every action, choose what, and who,
matters to you, shaping the lives of those around you, and
ultimately the future of the station.
Clocks track both your actions and the actions of others across the
station. From becoming a local at the Overlook Bar to protecting a
friend from Yatagan enforcers, clocks allow you to track your own
progress and the influence you have on the world around you.
Follow drives not quests, allowing you to pick and choose the
stories and activities that matter to you. As you do, you will
shape your character’s five skills (Engineer, Interface, Endure,
Intuit and Engage), unlocking perks and bonuses that reflect and
change how you choose to live in this world.