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Dead Cells is a rogue-lite,
metroidvania-inspired action-platformer. You’ll explore a
sprawling, ever-changing castle… assuming you’re able to fight
your way past its keepers in 2D souls-lite combat. No checkpoints.
Kill, die, learn, repeat.
You grew up with the roguelikes, witnessed the rise of the
roguelites and even the birth of the roguelite-lites? We’d now like
to present for your consideration our RogueVania, the illegitimate
child of a modern Roguelite (Rogue Legacy, Binding of Isaac, Enter
the Gungeon, Spelunky, etc.) and an old-school MetroidVania
(Castlevania: SotN and its ilk).
Interconnected levels and progressive unlocking of access to the
island provides you with a real incentive to explore your
surroundings. Add in a degree of evolution for your character and
permanent weapon upgrades and you can see where Dead Cells borrows
from the long line of MetroidVanias that precede it.
At the end of the day though, it’s YOUR skills as a player that
matter most! Roguelites are about constantly getting better, until
what was an insurmountable obstacle becomes a walk in the park.
Unforgiving combat wed to the absence of any kind of safety net
makes for an adrenalin pumping ride each and every run and
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