NOTICE: Activation key must
be used on a valid Steam account. Requires an internet
connection.
Your team of prisoners is dropped into the Rundown when a new
Work Order is issued by the Warden, the mysterious entity holding
you captive. The Rundown is a series of expeditions, each one
taking you deeper into a decayed research facility called the
Complex. You descend level by level, scavenging tools and resources
that help you survive in a perilous network of tunnels where
gruesome creatures lurk in every shadow. Complete all of the
expeditions to fulfill the Work Order and clear the Rundown.
Be warned, GTFO isn’t your typical run and gun shooter.
It’s for players that value a serious challenge.
GTFO is designed for prisoner teams of four, putting cooperation
at the core of the experience. Bots can fill your lineup if you’re
short one or two players. They’ll follow you through expeditions,
sneak when you sneak, collect resources, and fight alongside you.
They’re a good fallback, but the level of communication and
tactical combat in GTFO means it’s best to play with people.
A strategy is necessary to clear the Rundown. Before you drop
into the Complex, your team needs to decide what gear, boosters,
and weapons to bring. You must also balance the team, identifying
the function of each prisoner so that you know what to do when
things go wrong. And they will. They always do.
Stealth and coordination are necessary to survive as you
maneuver through the Complex. Many of the creatures of GTFO are
suspended in a state of hibernation, so light, noise, and
vibrations can easily wake up these Sleepers. And if one of them
knows you’re there, they all know. That’s when things get
messy.
When the Warden issues a Work Order, a new Rundown is released
and the existing Rundown is deleted forever. New Rundowns will drop
periodically over the lifetime of the game, bringing your team
grisly new ways to suffer.