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Total War: ATTILA – Empires of Sand Culture Pack Steam

Total War: ATTILA – Empires of Sand Culture Pack Steam

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£8.09

Description







The Empires of Sand Culture Pack brings three new playable factions
and new religion features to Total War™: ATTILA.

  • New Factions; Aksum, Himyar and Tanukhids with new
    unique units.
  • New Campaign mechanics.
  • New Horde mechanics.
  • New Religion features.

Aksum, Himyar and the Tanukhids may be used in Single or
Multiplayer Campaign modes and Custom and Multiplayer battles.
Hailing from the harsh deserts of Africa and the Middle East, these
factions are part of the new Desert Kingdoms cultural group, and
bring new campaign mechanics, new horde gameplay mechanics, events,
enhanced religion features, battlefield rosters and unique units to
Total War™: ATTILA. Desert Kingdoms All factions
in the Desert Kingdoms cultural group benefit from the following
traits: +2 Sanitation in all regions +15 Melee attack in desert
battles Immunity to desert attrition New Religion
Features
Because of the dramatic impact religious changes
had on these cultures in this period, the Empires of Sand Culture
Pack includes a number of changes that increase the importance of
religion. There are three new religions available: Eastern
Christianity, Judaism and Semitic Paganism. Each non-horde Desert
Kingdoms faction has two main religions to choose between. Aksum
may follow Eastern Christianity and Semitic Paganism, while Himyar
may choose between Judaism and Semitic Paganism. Religion now has
further-reaching effects, influencing many aspects of Desert
Kingdoms campaign gameplay. It is deeply intertwined with a number
of features including building chains, victory conditions, events,
technologies and overall campaign bonuses: Dual religion
building chains
Aksum and Himyar possess a building chain
for each of their main religions. They can build these buildings
regardless of their faction religion. This allows players to exert
greater control over their faction religion and change it
reactively in response to their situation. Tier-5
barracks
Aksum and Himyar have two new tier-5 barracks
available, one for each religion. To unlock a barracks, the faction
must have 75% influence in the respective religion. These barracks
buildings each provide three unique elite units as well as
unlocking a variety of campaign benefits. Split
victory-conditions and achievements
Desert Kingdoms
factions have two sets of victory conditions, one for each of their
main religions, that involve a number of units and structures
related to that religion. Increased diplomatic
significance
The new religions have increased diplomatic
impact, forcing the player to choose their religion carefully based
on who they wish to ally with. Pleasure
building-chain
Non-horde Desert Kingdoms factions have
access to a new industrial building-chain which provides large sums
of money, but decreases your majority religion, meaning you must
choose between religious stability and financial gain.
Religious technologies Each non-horde Desert
Kingdoms faction has a technology chain for each of its main
religions. These convey a number of religious and campaign bonuses
to help you manage and optimize your religious choices.
Increased Religious Discord Penalties The public
order penalties for religious disharmony within your provinces have
been increased between the new religions, meaning that the benefits
are balanced with increased risk if you fail to manage your
religions correctly. Reactive Religious events (Aksum and
Himyar)
Two new events have been added that trigger when
certain religious conditions are met, and provide you with
intriguing dilemmas and missions. Factions
The Tanukhids The Tanukhids are a horde faction,
representing a desert rebellion with a hyper-aggressive playstyle,
plus a host of unique traits and features. Faction Trait:
Legendary Raiders
Rapacious Horde: Food
is obtained through settlement battles rather than buildings.
Victory rallies: Every military victory spreads your fame and
swells your ranks, increasing the horde’s growth. Swelling
Ranks:
Armies in Raiding stance gain a free Rebellion
Militia unit every turn. History The Tanukhids
have travelled a long way from their homelands. Originally part of
the Qahtani tribal confederation, they migrated north in the
aftermath of a flood which devastated their homeland, eventually
leaving Arabia altogether. Coming into contact with the Roman
Empire, the Tanukhids have since been employed as Roman foederati,
and considered a dependable cavalry force. However, they recently
rebelled against Rome following Emperor Valens’ attempts to convert
them from Orthodox to Arian Christianity. The Tanukhids – under
their warrior queen, Mavia – fought so hard, and so fiercely, that
they defeated the Romans in the field on several occasions and
forced agreement to their terms. Despite the odds, these devout
people have created a life for themselves as free Arabs, who pledge
allegiance to none but God and their brave queen – surely all that
is required to attain true greatness! Campaign
features
New building trees While
migrating, the Tanukhids have access to a completely new Horde
building tree comprising 34 new buildings, each with unique artwork
and campaign effects. Unique event chain A brand
new event-chain guides you in your rebellion against the Romans,
and leads you ultimately to settlement and the formation of an
empire. Dynamic Barrack unlocks Completing
missions unlocks higher tiers of barracks and provides access to
new, defecting Roman units. Unit Roster The
Tanukhid Roster focuses on battlefield area-control and micro
management. Light but powerful shock cavalry are paired with
stealth units and fast pike units. Badyia Skirmishers – Light stalk
(remain hidden in all terrains) Javelinmen Desert Pikes – Light,
rapid advance pikes with high missile block chance Dune Lancers –
Very light guerilla-deployment shock cavalry with javelin precursor
Mavia’s Bodyguards – Very heavy shock cavalry (general’s unit)
Mavia’s Chargers – Very light shock cav with very good charge bonus
Mavia’s Chosen – Very light shock cav with exceptional charge bonus
Mavia’s Lancers – Very light shock cav with good charge bonus
Rebellion Militia – Zero-upkeep troops with high missile block
chance and low damage Sandstorm Lancers – Very light guerilla
deployment shock cavalry with javelin precursor Tanukhid Ambushers
– Light stalk swordsmen with exceptional charge Tanukhid Pikes –
Heavy pikes with rapid advance Desert Palatina Defectors – Heavy
Roman defensive infantry Desert Legionary Guards – Heavy Roman
defensive infantry Hetaireia Guards – Roman two-handed axe infantry
Clibanarii – Heavy Roman shock cavalry with bows
Aksum Located on the coast of Africa, the people
of Aksum owe their power to excellent trade routes, a fact
reflected in their gameplay and traits. Faction Trait:
Gateway To The East
Supply network: +30
food for each active trade network (maximum 150). Merchant
Guards:
+100 to mercenary pool replenishment rate.
Commercial Mastery: +10% trade income.
History The Kingdom of Aksum grows prosperous
through trade; the Silk Road is kind to those who know how to
harness its riches, and the Aksumites have spent their lives
trading along it. Although its Ethiopian heartlands have been
occupied for hundreds of years, Aksum has recently grown in size
due to the hugely lucrative trade route to India and beyond, on
which it sits. When a nation becomes so rich and powerful, it
attracts those who wish to steal its wealth for themselves; the
neighbouring Himyarites are one such adversary. As the 5th century
dawns, military and religious lines have once again been drawn in
the sand. Aksum enjoys Rome’s favour, and the wealth of the world
fills its coffers – let those who would challenge that might face
Aksumite steel, and feel Aksumite strength! Campaign
features
Unique Event Chain A unique
event chain challenges you to claim a series of resources in
exchange for unlocking new spice buildings, and Gupta Indian
influenced units. Unit Roster The Aksumite roster
focuses on powerful spears and shock troops. They are lightly
armoured but capable of devastating optimal damage. They also have
a number of unusual troops, such as hunting dog archers and hybrid
axe/bow units. Abunas Guard – Heavy defensive spear cavalry
(Eastern Christian only) Adana Marksmen – Elite Warhound bowmen
Adana Trackers – Warhound Bowmen Afar Camel Riders – Guerilla
deployment mounted Camel Swordsmen Afar Raidmasters – Shock
infantry with exceptional attack (Semitic Pagan only) Afar
Swordsmen – Shock infantry with high attack Beher’s Chosen – Heavy
shotel unit (Semitic Pagan only) Bet Giorgis Cavalry – Medium spear
cavalry with exceptional attack (Eastern Christian only) Elite Tor
Warriors – Heavy defensive spears Marz Archers – Snipe (fire from
cover) archers Masqal Spearmen – High armour-piercing, high attack
spearmen (Eastern Christian only) Mounted Marz Archers – Mounted
archers Ras Guard – Heavy defensive spear unit with precursor Sons
of the Invincible Mahrem – High base damage, high attack spearmen
(Semitic Pagan only) Spice Guard – Hybrid two-handed axe unit with
bow Spice Warriors – Light khanda wielder T’or Warriors – Defensive
spearmen Himyar Himyar is a powerful Arabian
kingdom on the peninsula. The Himyarites survive in their arid
lands through a series of specialised adaptations to the desert.
Faction Trait: Desert Warriors Fatigue
rate:
-15% for all warriors. Marib Dam:
Unique fertility-boosting building in faction capital.
Desert Saboteurs: Stops foreign replenishment in
regions where armies are present. History The
Sabaean Kingdom is diminished and, in its place, Himyar ascends!
The victorious Shamir Yuhar’ish has declared himself “King of Saba,
Dhu Raydan and of Hadramawt and Yamanat” at his coronation, and no
one dares challenge this proclamation. Sabaean local power was
based, in large part, on overland trade routes, but Himyar has
discovered and exploited new sea trade routes to India, making it
the principle economic power in southern Arabia. Much like
neighbouring Aksum, Himyar controls the flow of trade along major
trade routes to the east. The militaristic Himyarites relentlessly
pursue their aims, particularly when facing the hated Aksumites.
Himyar has even recently converted to Judaism, seemingly only to
fuel the constant war that rages between them. It has sacrificed
much to hold onto a powerful position during a tumultuous time, and
will surely seize the future by force of will alone!
Campaign features Marib Dam: Unique
Events
The Marib Dam was an engineering marvel of the
ancient world, though it was famously breached. Playing as Himyar,
players will periodically be presented with options to make
repairs. Leaving the dam untended brings the risk of floods, and
repair is costly – however, in good working order, the dam can
bring a powerful series of benefits. Unit Roster
Hardy and weathered, Himyar forces are drilled to feats of great
stamina. Their roster is built around a series of tanking defensive
units to represent their desert hardiness. Almaqahs Lancers – Very
heavy camel lancers (Semitic Pagan only) Armoured Himyarite
Shotelai – Armoured camel mounted shotelai Ashum – Light archers
with large shield Athars Chosen – 80 man unit with exceptional
health, attack, morale, damage and charge (Semitic Pagan only)
Baltha Defenders – Elite heavy defensive axe infantry Baltha
Warriors – Defensive axe infantry Himyarite Shotelai – Camel
mounted shotel unit Jamal al-Baltha – Camel mounted axe men Jamal
al-Rumha – Camel mounted javelin unit Khahyahlim – Heavily armoured
defensive sword unit (Judaism only) Rumha Skirmishers – Heavily
armoured skirmishers with spear wall formation Rumha Warriors –
Elite heavy skirmishers with spear wall formation Sahnegohrim –
Exceptional melee defense unit (Judaism only) Zafar Sentinels –
Very heavy defensive axe unit (general only) Zealot Sicarius –
Fragile stalk unit with high moral and charge (Judaism only) Zodiac
Archers – Mounted archers (Semitic Pagan only)

System requirements



Minimum:

  • OS: Windows Vista*
  • Processor: Intel Core 2 Duo 3 GHz
  • Memory: 3 GB RAM
  • Graphics: 512 MB NVIDIA GeForce 8800 GT, AMD Radeon HD 2900 XT or Intel HD 4000
  • DirectX: Version 10
  • Storage: 35 GB available space
  • Additional Notes: PC integrated graphics chipsets require 64 bit Windows, e.g. Intel HD series., Unsupported graphics chipsets for Mac: NVIDIA GeForce 9 series, GeForce 300 series, GeForce Quatro series ; AMD Radeon HD 4000 series, Radeon HD 2000 series.
Recommended:

  • OS: Windows 7*
  • Processor: 2nd Generation Intel Core i5 • RAM: 4 GB
  • Memory: 3 GB RAM
  • Graphics: 2 GB NVIDIA GeForce GTX 560 Ti or AMD Radeon HD 5870
  • DirectX: Version 11
  • Storage: 35 GB available space
  • Additional Notes: PC integrated graphics chipsets require 64 bit Windows, e.g. Intel HD series., Unsupported graphics chipsets for Mac: NVIDIA GeForce 9 series, GeForce 300 series, GeForce Quatro series ; AMD Radeon HD 4000 series, Radeon HD 2000 series.
Minimum:

  • OS: OS X 10.9.4
  • Processor: Intel Core i5 1.7 GHz
  • Memory: 4 GB RAM
  • Graphics: 512 MB NVIDIA GeForce GT 640M, AMD Mobility Radeon HD 5670 or Intel HD 4000
  • Storage: 35 GB available space
  • Additional Notes: Unsupported graphics chipsets for Mac: Unsupported graphics chipsets for Mac: NVIDIA GeForce 9 series, GeForce 300 series, GeForce Quatro series ; AMD Radeon HD 4000 series, Radeon HD 3000 series, Radeon HD 2000 series.
Recommended:

  • OS: OS X 10.9.4
  • Processor: 2nd Generation Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: 2 GB NVIDIA GeForce GT 750M
  • Storage: 35 GB available space
  • Additional Notes: Unsupported graphics chipsets for Mac: NVIDIA GeForce 9 series, GeForce 300 series, GeForce Quatro series ; AMD Radeon HD 4000 series, Radeon HD 3000 series, Radeon HD 2000 series.
Minimum:

  • OS: Ubuntu 14.04 LTS / SteamOS Brewmaster update 2.49
  • Processor: AMD Phenom II X4 955 or Intel Core2 Quad Q9650
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 470
  • Network: Broadband Internet connection
  • Storage: 35 GB available space
  • Additional Notes: AMD graphics cards and Intel IGPU’s are not currently supported on the SteamOS + Linux version of Total War: ATTILA
Recommended:

  • OS: Ubuntu 14.04 LTS / SteamOS Brewmaster update 2.49 or later
  • Processor: AMD FX 8350 or Intel i5-3570K
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 760
  • Network: Broadband Internet connection
  • Storage: 35 GB available space
  • Additional Notes: AMD graphics cards and Intel IGPU’s are not currently supported on the SteamOS + Linux version of Total War: ATTILA
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