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Total War: ROME II – Desert Kingdoms Culture Pack Steam

Total War: ROME II – Desert Kingdoms Culture Pack Steam




The Desert Kingdoms Culture Pack introduces four new playable
factions to Total War: ROME II. The Kingdoms of Kush, Saba and
Nabatea fall under the African/Arabian subculture, while the
Masaesyli are of Numidian origin.

These factions are native to the deserts of Africa and Arabia.
Surviving these harsh environmental conditions has forged them into
hardy warriors who use the shifting desert sands to their advantage
in battle.

While culturally similar, each faction boasts unique new unit
rosters which offer different military strengths. Each faction also
has new building chains and technology trees, playing to their
strengths and further differentiating their playstyles.

Alongside their individual Faction Traits, the Desert Kingdoms
all share the following Cultural Traits:

Desert Warriors: Bonus to morale in desert battles and bonus
income from agriculture
Deep-rooted Traditions: Penalty to research rate

Meroe (The Kingdom of Kush)
A major regional power with vast resources derived from its trade
in gold, jewels and exotic hides, Kush has been overshadowed by its
more powerful and famous northern neighbour, Egypt.

In the early 3rd century BC, king Ergamenes decided to wrest
power away from the priests of Amun, and moved the capital from
Napata to Meroe. The priests would no longer decide the fate of the
kings and queens.

The shift of capital also marked something of a break from
Egyptian culture with Hellenistic, Indian, Persian and African
influences making their way through the trade routes. The kings and
warrior queens would sit on the throne and rule with authority and
conviction to protect the riches of Nubia. Even the Romans could
not conquer Meroe, and preferred to trade instead.

A regional powerhouse with a surfeit of natural treasures and
fertile land, Kush is well equipped to prosper and once again vie
for power against the mightiest empires in the world.

Key Features:

  • Affinity for Egyptian/Hellenistic culture
  • Higher probability of female characters in politics
  • Trading kingdom (ivory, exotic hides, iron, gold)
  • Fine pottery

Faction Traits:

  • Disciplined Workforce: Bonus income from slaves, reduction in
    slave decline, Reduced Public Order penalty from slaves.
  • The Land of the Bow: cheaper, better archer units.

The Nabataeans were great builders and pioneers of advanced
construction techniques. They were the first civilization to use
cement extensively, and built remarkable watertight reservoirs,
ensuring a plentiful supply of potable water. Even when under
threat from powerful foes like the Seleucids and Judeans, their
progressive society enabled them to flourish and prosper.

The Nabataeans were very literate and had a remarkable degree of
gender equality for an ancient civilization, with women
participating in both political and religious matters. Nabatae was
an important crossroad for the spice trade, serving as a conduit
between the southern kingdoms that produced frankincense and myrrh,
and the wealthy eastern and western empires who were its primary

Preserving all this wealth at such a geographically strategic
location demanded a well-trained military and a strong navy.
Nabatae had both, bolstered by excellent engineering and
exploitation of the surrounding environment, making their capital
city of Petra a nigh-impregnable bastion.

Key Features:

  • Hellenic influence: may recruit Hellenic-themed units for
  • Silk road traders: Bonus to trade and diplomacy
  • Skilled masons: bonuses to construction and fortification
  • Friends of Rome: diplomatic bonus with Roman
  • Roman tactics: some native units may use Roman army

Faction Traits:

  • Stonecutters: Faster, cheaper construction of main
    settlement-chain buildings
  • Incense Traders: Bonus income from incense trade

The Sabaean kingdom lies in the harsh lands of the southern Arabian
Peninsula. Even in such inhospitable conditions, however, these
ingenious people thrived. They built dams, invented new irrigation
techniques and became masters of water-efficiency. The Sabaeans
were also excellent sailors, and had strong trade relations with
peoples across the Red Sea.

Not warlike by nature, the Sabaeans charged mercenaries with the
protection of their trade routes and caravans. That said, they were
a resilient people of tough character, who made formidable foes for
anyone who dared threaten their great capital city of Marib. Even
the Romans could not best them during their expedition in the early
1st century.

Key features:

  • Camels as predominant cavalry, with superior armored
  • Excellent use of javelins and chariots
  • Agricultural and fertility bonuses from the famous Marib
  • Incense production provides diplomatic and trade bonuses
  • Great Dam of Ma’rib: A unique building type which provides
    faction wide bonuses to agriculture and fertility and can be
    upgraded with technologies, but requires upkeep to maintain.

Faction Traits:

  • Incense Traders: Bonus income from tariffs
  • Hired Armies: Access to cheaper, stronger mercenary units

Prior to Numidia’s founding after the 2nd Punic war, its people
were divided into two Berber tribes: the Massyli and the Masaesyli.
Both were skilled warriors and there were many rivalries between

The Massyli had strong relations with Carthage, a key reason for
the Massaesyli aligning with Rome when the opportunity came.
Through many twists and turns, both tribes ultimately unified into
theK kingdom of Numidia, under the Massylian king Massinissa. He
ruled for an astonishing 54 years, transforming his kingdom into a
prospering North African power.

Key Features:

  • Affinity to Cartage and Latin culture
  • Extensive Roman influence in battle
  • Cavalry-focused faction

Faction traits

  • Desert Ambushers: enemy armies in the same province as a
    Numidian army cannot replenish

Unit Rosters
We look forward to sharing details for each of the faction in Total
War: ROME II – Desert Kingdoms in the upcoming weeks, prior to

System requirements


  • OS: XP/ Vista / Windows 7 / Windows 8
  • Processor:2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor
  • Memory:2GB RAM
  • Graphics:512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support).
  • DirectX®:9.0c
  • Hard Drive:35 GB HD space
  • Additional:Screen Resolution – 1024×768

  • OS:Windows 7 / Windows 8
  • Processor:2nd Generation Intel Core i5 processor (or greater)
  • Memory:4GB RAM
  • Graphics:1024 MB DirectX 11 compatible graphics card.
  • DirectX®:11
  • Hard Drive:35 GB HD space
  • Additional:Screen Resolution – 1920×1080

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