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Total War: ROME II – Nomadic Tribes Culture Pack Steam

Total War: ROME II – Nomadic Tribes Culture Pack Steam




The Nomadic Tribes Culture Pack adds a new playable culture
comprising three new playable Factions to Total War: ROME II, for
use in Single or Multiplayer Campaign modes and Custom and
Multiplayer battles. The Nomadic Tribes Culture Pack enables ROME
II players to take on the ancient world as the ruthless Roxolani,
the independent Massagetae and the proud Royal Scythians.
Accomplished raiders and legendary horsemen, the Nomadic Tribes are
poised to sweep from the steppes and strike at the soft, sedentary
targets of more established empires. Defined by their independence,
their excellence on horseback and their ability to swiftly assemble
large armies, The Nomadic Tribes bring an entirely new cultural
flavour to ROME II. New Features:

  • New Playable Factions – The Roxolani,
    Massagetae and Royal Scythians each offer a unique new way to
    experience the campaign, with their own rosters of powerful
    military units, distinct traits and play styles.
  • The Roxolani gain wealth from their skills as migrant traders, and
    as committed conquerors, fight harder when in enemy territory; the
    Royal Scythians are experts with the bow, and enjoy increased
    wealth through their high degree of craftsmanship; and the fierce
    independence of the Massagetae leads them to fight harder when
    defending their territory, while their expertise in animal
    husbandry means increased income from livestock.

  • New Cultural Traits – All Nomadic Tribes
    benefit from extra recruitment slots in their home provinces,
    enabling them to raise armies swiftly. They have also refined
    raiding and looting to an art-form, and their forces gather greater
    wealth through raiding than other factions.
  • New Cultural Objectives – The Nomadic Tribes
    have their own new set of military, economic and cultural victory
    conditions, as well as sharing a unique set of bonus objectives
    drawn from the history of The Steppes. Additionally, each faction
    will have to contend with its unique events and dilemmas.
  • New Military Tradition – The armies of the
    Nomadic Tribes can benefit from a unique new military tradition:
    Nomadic Horde. This tradition increases the movement range of the
    army, increases its unit morale when fighting in enemy territory
    and, commensurate with the tribes’ heavy use of horse and rider,
    reduces the recruitment costs of cavalry units.

New Units: Peerless horsemen and skilled archers,
The Nomadic Tribes Culture Pack offers factions which rely heavily
on cavalry for the backbone of their fighting horses. Among the
numerous melee, bow, javelin and spear-armed riders of the steppes,
the Nomadic Tribes Culture Pack also introduces a variety of unique
and deadly mounted units.

  • MASSAGETAE: armour focussed
    • Saka Noble Armoured Lancers Few can withstand
      a charge by these skilled and heavily-armoured noblemen.
    • Saka Cataphracts Armoured from head to toe,
      these heavy cavalry are capable of flattening anyone in their
    • Saka Cataphract Horse Archers Heavy armour and
      excellent bow-skills guide these natural riders to victory.
  • ROXOLANI: melee focussed
    • Sarmatian Royal Lancers Deadly lances make
      these heavy cavalrymen a frightening – and deadly – force.
    • Sarmatian Riders Born to the saddle, these
      spear-wielding riders like to get up-close and brutal with their
    • Sarmatian Horsemen With the right man in the
      saddle, a horse and a spear make for a deadly combination.
  • ROYAL SCYTHIANS: ranged-weapon focussed
    • Royal Horse Archers There are few more
      terrifying sights than Scythian horse-archers preparing to
    • Scythian Royal Skirmishers The enemies of
      Scythia rightly fear these natural riders’ javelins – and the swift
      swords which follow.

New Buildings: The Nomadic Tribes are fiercely
independent and make lives for themselves under canvas. You’ll see
this reflected in their settlements and cities on the campaign map,
which favour tents and yurts over brick and stone structures. In
addition, their building chains are unique among the factions of
ROME II; they reflect the nomadic lifestyle and bring bonuses which
play to the nomads’ strengths as shepherds, horsemen and archers.

  • Food: Given their itinerant lifestyle, the
    Nomadic Tribes’ food supply – and to a greater degree than other
    factions, their income – begins with animal herding. As such, their
    food-production building chain begins with Sheep Pens, which
    advances to the Weaver, then the Yurt Maker. A second Camp chain
    replaces farms in the standard building chains, and offers
    increasing benefits to the income that livestock bring. The Camp
    chain begins with the Nomad Camp, which upgrades to the Wagon Camp,
    then the Royal Camp.
  • Research The wisest of the tribe gather with
    the soothsayers to devise ways of improving tribal society. The
    Nomadic Tribes’ Research chain consists of the Enaree Tent, which
    upgrades to the Enaree Conclave, and ultimately the Royal Enarees,
    and brings boosts to the rate at which new technologies are
  • Stables The people of the Nomadic Tribes make
    great use of horses for trade, travel and war, and breed their
    stock on the wide-open steppe. The Stables chain begins with Wild
    Horses, which upgrades to Large Herd and finally to the Royal
  • Religion The tribes of the great steppe pray
    to their own gods, and these are reflected in the unique groves,
    shrines and sanctuaries they build. The building chains relating to
    each god bring bonuses to many aspects of nomadic development, such
    as research, livestock income, agent levels and public order.
    Certain chains also bring bonuses to two of the nomads’ key
    military units: melee cavalry and horse archers. In addition, the
    apex of the religious chain brings access to a unique new wonder:
    The Kurgan Field. This giant burial mound boosts the cultural
    influence of the tribe, and brings a considerable boost to income
    through livestock.

Faction History:

  • The Royal Scythians The Royal Scythians are
    the social and tribal elite of nomad society, their skills in war
    matched only by their love of gold and ostentatious personal
    finery. Any who mistake this golden luxury for decadence usually
    die on the points of Royal Scythian spears well before they can
    change their misguided opinion.
  • The Massagetae The Massagetae are a
    confederation of tribes, and fierce steppe warriors all. Cyrus the
    Great, the founder of the Achaemenid Empire, fell in battle against
    them while leading a Persian army deep into the steppes. They have
    remained a dangerous people ever since, feared and respected by
    their neighbours.
  • The Roxolani Every man has his day in the sun,
    and the same is true of entire tribes. As the Scythians grow weak,
    the Roxolani are ready to take up the sword in their place. From
    astride their hardy steppe horses, they are right to see the whole
    of the ‘civilized’ world as being filled with riches. What glorious
    battles await?

System requirements


  • OS: XP/ Vista / Windows 7 / Windows 8
  • Processor:2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor
  • Memory:2GB RAM
  • Graphics:512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support).
  • DirectX®:9.0c
  • Hard Drive:35 GB HD space
  • Additional:Screen Resolution – 1024×768

  • OS:Windows 7 / Windows 8
  • Processor:2nd Generation Intel Core i5 processor (or greater)
  • Memory:4GB RAM
  • Graphics:1024 MB DirectX 11 compatible graphics card.
  • DirectX®:11
  • Hard Drive:35 GB HD space
  • Additional:Screen Resolution – 1920×1080

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