NOTICE: Activation key must
be used on a valid Steam account. Requires internet connection.
The year is 878 AD, the embattled English king Alfred the Great
has mounted a heroic defence at the battle of Edington, and blunted
the Viking invasion. Chastened – but not yet broken – the Norse
warlords have settled across Britain. For the first time in nearly
80 years, the land is in a fragile state of peace.
Throughout this sceptred isle, the kings of England, Scotland,
Ireland and Wales sense a time of change approaching; a time of
opportunity. There will be treaties. There will be war. There will
be turns of fortune that become the stuff of legend, in a saga that
charts the ascent of one of history’s greatest nations.
Kings will rise. One will rule.
Thrones of Britannia is a standalone Total War game which will
challenge you to re-write a critical moment in history, one that
will come to define the future of modern Britain. With ten playable
factions, you must build and defend a kingdom to the glory of
Anglo-Saxons, Gaelic clans, Welsh tribes or Viking settlers. Forge
alliances, manage burgeoning settlements, raise armies and embark
on campaigns of conquest across the most detailed Total War map to
Choose your strategy
The Grand Campaign offers multiple routes to a glorious Victory;
aggressively expand your territory through force of arms, acquire
renown through construction, advanced technology and influence, or
complete a series of unique objectives based on your chosen
faction’s history. Once completed, steady yourself for a
significant late-game challenge and the final, Ultimate victory
Explore and conquer the British Isles
From the snowy highlands of Scotland to the orchards and meadows of
Kent, push back the fog-of-war and unveil the extent of Anglo-Saxon
Britain. Varied towns, cities and rural settings inspire a host of
different battlefield environments. Experiment with the strategic
opportunities afforded by newly capturable minor settlements.
Throttle your enemies’ trade routes and coax them out of strong,
Viking warlord or Anglo-Saxon king, define their
Each faction will face a series of unique events and branching
dilemmas, often based on authentic historical events and issues of
the time. Embark on Viking expeditions, manage the Anglo-Saxon
peasant economy, each faction feels and plays differently. Carve
out unique roles for your King and Nobles, customise their impact
by making meaningful choices about their development and determine
how their story will unfold.
‘Classic’ Total War gameplay refined
Includes many updates to core Total War mechanics – such as
provinces, politics, technologies, recruitment, dilemmas and much
more – designed to make your experience more immersive and more
Playable factions, cultures and kings:
Thrones of Britannia will include ten playable factions, from five
cultures, with a summary below.
The Anglo Saxons – West Seaxe and Mierce
When Roman rule in England concluded, new kingdoms of Germanic
stock coalesced in the counties now known as Northumbria, Mercia,
Wessex, Essex, Sussex, East Anglia and Kent. The peoples of these
regions came collectively to be known as the Anglo Saxons.
Faction Leader: King Alfred
As the dominant Anglo-Saxon kingdom of southern England, the forces
of West Seaxe – or Wessex in modern English – provided the isle’s
primary resistance against the incursions of the Great Heathen
Army. From the capital city of Winchester, Wessex conquered lands
in Surrey, Sussex, Kent, Essex and even Mercia. Alfred’s dogged
defense of the Danish invasion laid the foundations for Wessex to
unite England under one ruler for the first time in 927 AD.
Faction Leader: Ceowulf
From its capital city of Tamworth, the kings of Mierce – known now
as Merica – ruled the area now known as the Midlands. At its
height, Mierce stretched from Northumbria in the north of England
to Kent, Sussex and Wessex to the south. In 877 AD, the Great
Heathen Army seized the eastern part of the kingdom to form the
Danelaw, or East Engle.
The Gaels – Mide and Circenn
Gaelic culture initially developed in Ireland, their society built
around a system of clans and chieftains. They raided and traded
with Roman settlements, and by 878 AD had expanded from Ireland to
inhabit much of Scotland.
With the influx of the Vikings, some raiders settled in Gaelic
lands, becoming the Norse-Gaels. The Scottish Gaels would absorb
the Picts to become the Kingdom of Alba – essentially setting the
blueprint for modern Scotland.
Faction Leader: King Flann Sinna
Mide lies at the heart of Ireland. Not just geographically, but
politically, intellectually and spiritually. Many High Kings have
risen from Mide, and its current ruler, Flann Sinna, aspires to
With many fellow Irish factions nearby, Mide is in a position to
potentially bring the disparate clans together, and usher in an era
of Irish prosperity. However, threats are never far away… the
Vikings of Dyflin have settled to the east, and their power and
influence are growing. Will Mide strive to keep the uneasy peace?
Unite the clans in a war against these Norse settlers? Or find some
other route to supremacy?
Faction Leader: Áed mac Cináeda
Circenn was in origin Pictish, but became more heavily influenced
by the Gaels and other peoples over time as they were driven away
from the relentless Viking raids. 878 AD marked the end of the
Viking invasions, but Circenn’s troubles were far from over. While
she had a firm hold over the eastern coast of Scotland, many
threats still exist – both within and without.
Scoan, the capital of Circenn, was once home to the legendary Stone
of Destiny, said to bestow divine strength on her people. Where the
stone now resides is a mystery, but if clues can be found, surely
the Stone’s recovery would be an adventure worth undertaking…
The Welsh – Gwined and Strat Clut
The Welsh Kingdoms descended from the Celtic Britons who occupied
much of the island of Britain from the Iron Age, into and beyond
its Romanisation in the First Century.
Ironically, the term ‘Welsh’ derives from the Anglo-Saxon term for
foreigner, ‘wealas’, which they applied to the native Britons. The
Anglo-Saxons flourished and many of the old Brittonic kingdoms
began to disappear.
Faction Leader: King Anaraut
The people of Gwined have some claim to the title of ‘true
Britons’, having been driven to the far west by invaders who now
call themselves ‘English’. Renowned both for their bardic arts and
their skill with the longbow, the Welsh of Gwined thrived under the
leadership of Rhodri Mawr.
Rhodri kept Gwined largely free of Vikings and other invaders while
expanding its borders. Now he is gone and his lands are
Faction Leader: Run
Strat Clut is a kingdom of the Old North that can be traced back to
the Fifth Century and the Celtic Britons. The realm was formerly
based at the fortress of Alt Clut but driven out by a Viking
invasion in 870. The current King Artgal was taken captive and
reportedly killed in mysterious circumstances. The kingdom reformed
further into the valley of the River Clyde under the leadership of
his only son Run.
The Great Viking Army – Northymbre and East
In 865 AD, Ragnar’s sons led the Great Viking Army and made
landfall in East Anglia. Over the next 15 years the Vikings ranged
high and low, from Wessex to The Clyde, conquering towns, claiming
victories and suffering their share of defeats until the Battle of
Edington in 878 AD, where its leader Guthrum met his match in the
young King Alfred and his West Saxon army. Bested in the field, his
forces retreated in disarray to a nearby fortress. Flush with
success, Alfred’s men gave chase and laid siege. After a fortnight
of starvation, the invaders surrendered.
Under the terms of his capitulation, Guthrum was baptised into
Christianity and he and his men were allowed to return to East
Anglia and settle – provided they kept Alfred’s peace, of
Defeated, but never humbled, the Vikings seethe with an
all-consuming rage. One does not cage the wolf without
Faction Leader: Guthfrid
When the Vikings arrived in Northumbria in 867 AD, they took the
city of York – or Eoferwic, as was – for their stronghold. And what
a bastion it was, with its formidable Roman walls still standing
strong 700 years on. King Aelle of Northumbria attempted to wrest
the city back from the Danes, but was captured during the attack.
In retribution for Aelle’s execution of their father, the sons of
Ragnar made an example of him with the horrifying Blood Eagle
Northumbria remained under Viking control and, after the battle of
Edington and the subsequent treaty of Wedmore, a portion of the
Great Viking Army marched back to Northumbria, to settle under
Faction Leader: Guthrum
Forming the bulk of Britannia’s south-easterly coast, East Engle
was the staging-point of the Great Viking Army’s invasion, and the
region where many of its warriors settled after the Battle of
Edington. Under the rule of the Danish leader Guthrum (or
Æthelstan, to use his adoptive name by Alfred) it would ultimately
come to be known as the Danelaw.
Yet still, some fight remains in the Danes of East Engle. One does
not shed the mantle of glory and become a landsman overnight.
The Viking Sea Kings – Dyflin and Sudreyar
After nearly a century of escalating raids, the Vikings left an
indelible stamp on Britannia, altering the course of its history
forever. Not least of all culturally, as many smaller bands of
Vikings had settled around the isles prior to Alfred’s defeat of
the Great Viking army.
These smaller factions traded an existence of ceaseless conflict
for a new life in Britannia, establishing their own petty
principalities, intermarrying and ultimately becoming part of the
warp-and-woof of Britannic life. This mingling of cultures, so
emblematic of British history, helped create the rich melting-pot
of attitudes, beliefs and language that has made the isles and
their people so unique.
Some Vikings never truly settled however; their designs were
grander, their hunger for conquest and greatness unquenched. These
Sea Kings would continue their bellicose work, heedless of any
decree from England’s upstart ruler…
Faction Leader: Bardr
Dyflin was a major port town on the east coast of Ireland, and the
site of Britannia’s largest slave market. It was a major site of
Viking occupation, and was ruled until 873 by the Viking lord Imar,
often associated with Ivar the Boneless, a son of the legendary
Viking warlord Ragnar Lothbrok. Viking raiders had wintered there
as early as 840 AD, so their association with the region had been a
long one, and over time their customs began to take on a more
Gaelic flavour as the slow process of integration took its
By 878 AD however, Imar’s son Bardr was firmly established on the
throne. Would this ambitious Viking ruler seek to seal a lasting
peace with the surrounding Gaelic factions? Or return to the ways
of Ragnar, and pursue a path of bloodshed and domination? It is
hard to ignore the calling of one’s warrior-blood…
Faction Leader: Eirik
To the west of Alba lies Sudreyar, the Kingdom of the Southern
Isles. Comprising the southern Hebrides, these scattered islands
were sparsely populated and, bearing the full brunt of the Atlantic
weather, were not lands suited to the less-hardy.
Like much of Britannia, these islands saw increasing Viking contact
from the 8th Century. Prior to this period they formed part of the
Gaelic kingdom of Dalriada, until they fell under Viking control.
Over the next century, Scandinavian occupancy took on a distinctly
Gaelic flavour (and vice-versa), particularly after 872 AD when
Harald Fairhair became king of Norway, and his former opponents
flocked to the area.
Materially poor, but offering an excellent base for those of a
nautical bent, the isles of Sudreyar are a perfect staging-post for
raiders and explorers.