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Total War: WARHAMMER – Call of the Beastmen Campaign pack Steam

Total War: WARHAMMER – Call of the Beastmen Campaign pack Steam




NOTICE: Requires the base game
Total War: Warhammer in order to play.

Total War™: WARHAMMER® – Call Of The Beastmen Campaign

  • New Beastmen Race in the Grand Campaign
  • Two New Playable Legendary Lords
  • New “An Eye For An Eye” Story Campaign
  • Hordes of New Unique Units, Monsters, Heroes, Magic and Game

Something stirs in the deep dark forests of The Old World.
Between the twisted trunks, the Beastlords grow restless with an
all-consuming battle-thirst. They gather to them great Warherds of
barbarous, bestial fiends, forged in The Time of Chaos; dark
amalgams of human intelligence, animal cunning and raw, reckless

As The Beastmen emerge from their woodland lairs, ten thousand
hooves stamp in agitated union, and a foetid musk arises from the
sea of matted fur. The bray of the battle-horns pierces the gloom,
and beyond: from Bordeleaux to Ostermark, the Call Of The Beastmen
will be heard across The Old World!

The Call of The Beastmen Campaign Pack introduces the Beastmen
as a playable race to Total War™: WARHAMMER®. A feral,
Chaos-tainted horde race, they move like a plague across The Old
World, fielding half-human aberrations and colossal beasts in
battle, many of which feature unique abilities. The Beastmen are
playable in the Grand Campaign, custom and multiplayer battles, and
in their very own Story Campaign, An Eye For An Eye.

An Eye For An Eye

An Eye For An Eye is a compact Story Campaign that pits the
Beastmen in a berserk guerrilla war against mankind. The theatre of
conflict is a bespoke campaign map representing the densely
forested landmass stretching from The Reikland Channel in the West
to Hochland in the east. The player assumes the role of Legendary
Beast-Lord Khazrak The One Eye as he lays waste to the lands of men
and attempts to slay his nemesis Boris Todbringer, the Graf of
Middenheim. Other Beastmen tribes lurk in the wild woodlands
however, and a great show of arms will be required to secure their

Campaign playstyle

Horde gameplay
The Beastmen offer a uniquely aggressive horde-style campaign game,
carrying their infrastructure as they travel and never settling in
the conventional fashion. Unlike Chaos Warrior hordes however, all
Beastmen units bear the Resilience passive ability. This makes them
immune to the attrition caused by infighting when two or more
hordes stand in close proximity, and promotes a more collaborative
approach between hordes.

Chaos Corruption
The Beastmen also spread Chaos Corruption wherever they go,
destabilising provinces and causing attrition to enemy forces. With
unique Heroes, building chains, tech trees, recruitment options,
Lord and Hero skill-trees, and an exclusive Lore of Magic (The Lore
of The Wild), they offer a new and feral way to play Total War:

Bestial Rage
Each army led by a Beastmen Lord has a Bestial Rage meter. As the
army raids or engages in battle, this meter rises until a new
Brayherd is summoned – an AI controlled Beastmen horde that can be
directed by the player to specific targets, or support the parent
army as it moves. If any army’s Bestial Rage falls too low, it may
begin infighting, leading to loss of troops and, in the worst
instances, mutiny.

Unique army stances
The Beastmen playstyle is also characterised through their unique
army stances. Beastmen Ambush is their standard mode of campaign
map movement and enables the army to ambush enemy forces on the

The Hidden Encampment stance lets the army melt into the shadows
and focus on their infrastructure and recruitment, invisible to all
but the keenest-eyed enemy Lords.

Beast-Paths enables the army to ignore impassable terrain by
following the secret paths known only to their kind. If an army is
attacked in this stance, the ensuing battle will take place in one
of the atmospheric new Beast Path battle-maps.

Like other races, The Beastmen can also enter the Raiding stance
to harvest income, increase Bestial Rage and sow public disorder in
enemy territory.

Unique post-battle options
When a Beastmen army conquers an enemy settlement, the player gets
two new post-battle options. Raze and Loot harvests income from the
settlement before destroying it, while Raze and Defile razes the
settlement and erects a blasphemous monument in its place. This
generates major Chaos Corruption in the province and
confers a large Population Growth bonus upon the horde.

The Dark Moon rises!
The Beastmen share a dark bond with Morrslieb, the Chaos Moon. As
it waxes in the night sky, they are given to feats of drunken
bacchanalia and ghastly sacrifice beneath its sickly gaze. When a
periodic Full Moon event occurs in the Beastmen campaign game, the
player must direct his Warherds in which twisted act to perform.
There is often a price to be paid for such dark celebrations, but
Morrslieb always rewards the faithful!

System requirements


  • OS: Windows 7 64Bit
  • Processor: Intel® Core™ 2 Duo 3.0Ghz
  • Memory: 3 GB RAM
  • Graphics: (DirectX 11) AMD Radeon HD 5770 1024MB | NVIDIA GTS 450 1024MB | Intel HD4000 @720P
  • DirectX: Version 11
  • Storage: 35 GB available space
  • Additional Notes: *PC Integrated graphics chipsets require 4 GB RAM, e.g. Intel HD series.

  • OS: Windows 7/8.1/10 64Bit
  • Processor: Intel® Core™ i5-4570 3.20GHz
  • Memory: 8 GB RAM
  • Graphics: (DirectX 11) AMD Radeon R9 270X 2048MB | NVIDIA GeForce GTX 760 2048MB @1080P
  • DirectX: Version 11
  • Storage: 35 GB available space

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