NOTICE: Requires the base game
Total War: WARHAMMER II in order to play.
Total War: WARHAMMER II – Rise of the Tomb
About this content
Across the arid deserts of Nehekhara, vast legions of skeletal
warriors rise from beneath the baking sands to slaughter those who
trespass into their domain. It is a lifeless realm of endless
dunes, stained red from the blood of savages and barbarians. This
is the Land of the Dead, where mummified kings are cursed to rule
in perpetual unlife. But it was not always thus.
There was a time when the ancient kingdom of Nehekhara stood as
a crown of human civilisation; a golden age when its cities shone
with majestic splendour, its armies conquered entire nations and
its kings ruled as gods among men. But this realm was razed
millennia ago by the treacherous sorcery of reviled Nagash: in a
stroke, the living perished and the dead rose from their tombs.
Death is no barrier to glory for the Tomb Kings however. In
unlife, they will see the empire of Nehekhara restored to
While Tomb Kings can be played in the Eye of the Vortex campaign,
they do not seek to influence the vortex, and therefore do not
engage in the race for control of it. Instead, they seek the nine
cursed Books of Nagash, a search culminating in an epic battle at
the Black Pyramid of Nagash itself. Each of these books grants a
unique campaign bonus, and puts the player a step further along the
road to victory.
Unique resource: Canopic Jars
Ancient containers filled with arcane energy, Canopic Jars can be
collected through missions, buildings, and as post-battle loot.
They are used to awaken powerful units, unlock techs, perform rites
and to craft unique items in the Mortuary Cult.
The Mortuary Cult
Keepers of the Lore of Nehekhara and the secrets of revivification,
the Liche Priests of the Mortuary Cult can be called upon to
construct unique and venerable items. Using a combination of trade
resources and Canopic Jars, the player can order the construction
of unique magic weapons, armour, talismans, plus enchanted and
arcane items. For a cost, the Mortuary Cult can also resurrect
powerful Legions of Legend for use in your armies.
The Dynasties of Nehekhara
Rather than developing new technologies, the Tomb Kings seek to
unearth the achievements of their dynastic forbears. By studying
these histories, players can resurrect great rulers of the past to
serve as Lords for their armies, increase capacity for the various
Tomb Kings Heroes, unlock a host of campaign and unit buffs, and
awaken the Heralds of ancient armies – unique followers who bring
powerful bonuses to key unit types in an army.
The Tomb Kings have four unique Rites which may be unlocked and
used in campaign:
Great Incantation of Ptra
Invoking the sun god summons Ptra’s Necrotect, a unique Hero
character capable of colonising ruins at city level 3.
Great Incantation of Khsar
Invoking the god of the desert wind generates sandstorms across all
player-owned regions. This causes attrition to foreign armies,
increases your ambush success chance and confers the army ability
Sand Veil (enables a unit to become Hidden and gain Stalk in
battle, making them invisible to the enemy until they draw very
Great Incantation of Geheb
Invoking the god of strength increases Canopic Jar generation and
province growth, reduces construction time, and confers the army
ability Tombswarm (a swirling swarm of Scarabs which damages the
target and moves in the same manner as a vortex spell).
Great Incantation of Tahoth
Invoking the god of scholars adds a Casket of Souls magical
artillery unit to the recruitment pool. It also confers a rank
bonus to newly recruited Tomb Kings and unit recruits, and
increases recruitment capacity factionwide.
The Tomb Kings feature four playable Legendary Lords, each with
their own abilities, campaign bonuses, skill trees, quest-chains
and campaign start-positions in both the Eye of the Vortex campaign
and Mortal Empires.
Settra The Imperishable
Settra is the king of all Tomb Kings. He is a ruthless leader whose
thirst for conquest knows no bounds. Unlike other Tomb Kings, his
unyielding will is such that he never needs to return to his
sarcophagus to rest. The immortality he so desired in life is now
his, and the civilisations that flourished in his absence now feel
Settra is a great leader, bringing bonuses to growth and public
order, while reducing construction time. He also confers bonus
armour to Skeleton Chariot and Tomb Guard units, and has a
selection of unlockable mounts, including the Khemrian Warsphinx
and the flame-wreathed Chariot of the Gods.
High Queen Khalida
The Warrior-Queen of Lybaras was famed for her intelligence, honour
and bravery. Her reign was cut tragically short by her cousin
Neferata, who had attempted to create the Elixir of Life. Instead
of true immortality though, Neferata’s flawed potion granted the
twisted form known as Vampirism, and as the first Vampire slew her
cousin in combat, she granted her the Blood Kiss. With her last
breath, Khalida cried out to Asaph, the serpent goddess, who
purified her of the taint. She is now the Goddess’ chosen, with
Asaph’s divine venom coursing through her veins.
Khalida reduces all forms of corruption, enjoys a diplomatic
relations bonus with other Tomb Kings factions and grants a hefty
bonus to ammunition for all ranged units across her faction She
also confers poison attacks on all units in her army and suffers
considerably less from attrition effects.
Grand Hierophant Khatep
The head of the Mortuary Cult’s Hieorphantic Council, Khatep is the
oldest and wisest of the Liche Priests, and the first of them to
deny death’s embrace. It was Khatep who awoke Settra to unlife
after Nagash’s Great Ritual levelled Nehekhara, but Settra’s
distrust of the Mortuary Cult led him to exile Khatep. Now he roams
the Land of the Dead, assisting the Tomb Kings where he can and
seeking a way to restore himself in the eyes of Settra.
Khatep grants a bonus to Dynasty research rate, and improves
casualty replenishment and army movement factionwide. He can also
recruit a higher number of Liche Priest Heroes, and recruits them
at a higher rank.
Arkhan the Black
Nagash’s principle lieutenant, Arkhan helped lead the coup which
brought the hated arch-necromancer to initial power. He led many
armies against Nagash’s enemies, and was finally slain in a
suicidal counter-attack against the Priest King’s soldiers that
enabled Nagash to escape. He was raised again by his master to
become the Liche King, and for countless generations since Nagash’s
death at the hands of King Alcadizaar, he has vented his wrath on
the lands of the living.
Arkhan enjoys bonus diplomatic relations with Vampire Counts
factions, and his regions never suffer public order penalties from
Vampiric corruption. Heroes embedded in his army gain melee attack
and melee defence bonuses, and all his armies factionwide gain a
boost to their Winds of Magic Power Reserve.
New Lord: Tomb King
Tomb Kings are the principle Lords which lead the armies of
Nehekhara. A number will appear as standard in the recruitment
pool, but unique, named Tomb Kings – famous rulers from the six
dynasties of Nehekharan history – may be resurrected via the
Dynasties panel, at which point they enter your Lords recruitment
pool. Tomb kings may unlock the Skeletal Steed, Skeleton Chariot,
and Khemrian Warsphinx as mounts.
New Hero: Tomb Prince
Following the example of their kings, Tomb Princes aspire to
greatness in all things. They form the principle champions of the
Nehekharan forces in battle, and have a unique Curse ability which
makes targeted enemies enter a state of Rampage. Tomb princes may
unlock Skeletal Steeds and Skeletal Chariots as mounts.
New Hero: Liche Priest
The adepts of the Mortuary Cult are the Tomb King’s principle
sorcerers. They may be recruited to wield the Lore of Light, the
Lore of Death, or the Lore of Nehekhara, and have a unique Curse
ability which reduces enemy armour values. They also gain the
Immortal skill earlier than other agents. Liche priests may unlock
Skeletal Steeds and Skeleton Chariots as mounts.
New Hero: Necrotect
Representing millennia of architectural wisdom, Necrotects are the
builders and taskmasters of Nehekhara. They perform a number of
functions, such as reducing building costs and increasing movement
speed when embedded in your armies, but also fulfil a key support
role in battle. As master masons, they provide passive aura-based
buffs to Construct units such as Ushabti, Tomb Scorpions and
Hierotitans, improving their combat abilities in a number of ways.
Necrotects may unlock Skeletal Steeds and Skeleton Chariots as
The Realm of Souls
The Realm of Souls is the revered afterlife of Nehekharan legend,
and the origin of the Liche Priests’ magical power. As more of your
warriors fall to the enemy in battle, more souls enter the Realm,
which is tracked in the battle UI. At three key thresholds, the
Realm of Souls triggers a mass healing-wave among your skeletal
units, each wave becoming successively more powerful. After the
final wave, the player also gains an army ability allowing them to
summon a unit of statuesque Ushabti anywhere on the
The Lore of Nehekhara
In battle, Liche Priests may harness the power of the desert gods
and wield the Tomb King’s signature magic, the Lore of