Game in Mind

Total War: WARHAMMER II – The Prophet & the Warlock Steam

Total War: WARHAMMER II – The Prophet & the Warlock Steam

Category:

£8.99

Description






NOTICE: Requires the base game
Total War: WARHAMMER II in order to play.

Total War: WARHAMMER II – The Prophet & The
Warlock

About this content

The Prophet & The Warlock is the latest Lords Pack for Total
War: WARHAMMER II. Introducing two rival Legendary Lords from the
world of Warhammer Fantasy Battles, each with their own objectives,
mechanics, units and playstyle, for use in both the Eye of the
Vortex and Mortal Empires campaigns, and custom/multiplayer
battles.

  • Two powerful new Legendary Lords with new quest-chains,
    legendary items and skills trees
  • Play as Clan Skryre (Skaven) or the Cult of Sotek (Lizardmen)
    with unique new campaign mechanics
  • Two new additional Lord types
  • Nine new battlefield units and variants including the
    bullet-spewing Ratling Gun Weapon Teams and the fearsome
    Ripperdactyls
  • Unleash ultimate devastation with the Clan Skryre Doomrocket,
    or summon an aspect of the very serpent god himself into battle
    with the Invocation of Sotek!
  • New Regiments of Renown to unlock, recruit and field

Background

The great serpent-god Sotek may sleep, but Tehenauin – his most
devoted prophet – does not. The time has come for the foul Skaven
to pay the butcher’s bill for their plague-spreading acts, and pay
they will – with their very lives! Tehenauin marshals his fellow
Red-Crested Skinks: there will be a sacrifice. A vast, crimson
sacrifice. Only when the temple-city altars are drenched with
Skaven blood will the serpent god become manifest and enact his
divine wrath… 

But the Skaven do not sit idly by while Tehenauin plans his
crusade. Scenting great Warpstone deposits in the jungles of
Lustria, the arch Warlock-Engineer Ikit Claw has claimed The Star
Tower in the name of Clan Skryre: a staging-post from which to
delve deep into the continental interior. With the Forbidden
Workshop at his disposal, Ikit Claw will bend the raw stuff of
chaos to his twisted designs, forging ever-more ingenious and
cataclysmic weapons… and placing the Warlock-Engineer on a
collision course with the Prophet of Sotek!

New Legendary Lords and Factions

Ikit Claw, the Warlock Engineer (Skaven, Clan
Skryre)

Ikit Claw – like all of Skavenkind – is naturally suspicious,
untrusting, untrustworthy and treacherous. His aptitude for science
and invention is unrivalled, but as well as being the greatest
Skaven Warlock Engineer of all time, Ikit Claw has also developed
an awesome command of the Winds of Magic. His exceptional
scientific knowledge and magical powers have made him indispensable
to the Council of Thirteen.

In his quest for destruction, Ikit seeks to realise his grandest
design – the mighty Doomsphere – and he will stop at nothing to
unleash it upon the world…

Clan Skryre brings several unique faction features and mechanics
to Total War: WARHAMMER II:

Clan Skryre Forbidden Workshop

With access to the infamous Forbidden Workshop, Clan Skryre
players can spend resources to upgrade various units such as
Doomwheels, Doom-flayers and Weapons Teams with powerful new
stat-boosts and attributes. As the player upgrades in each
category, they will unlock further ancillaries and, eventually, new
regiments of renown unique to the Forbidden workshop.

Workshop progress requires food and Warp Fuel, a new resource
gathered after battles. New research tiers in the Workshop may be
unlocked by completing unique missions. But the deadliest invention
by far that the Workshop offers is the Warpstorm Doomrocket.

Warpstorm Doomrockets

Doomrockets are outlandishly powerful weapons, deployed in
battle as an Army Ability. They are crafted in the Forbidden
Workshop, and can be stockpiled for use, though only one Doomrocket
from the stockpile may be launched per battle. Perhaps the most
powerful weapon wielded by any of the Races of WARHAMMER II, a
single Doomrocket is capable of wiping out multiple units in a
single strike, sending dust and debris skywards in an incinerating
mushroom-cloud!

Doomsphere

While the Under-Empire is a feature newly-available to Skaven
factions (see the Doomsayer Update Notes for more
details), only Clan Skryre can build the Doomsphere within the
Under-Cities they establish. This immense Warpstone bomb is
powerful enough to completely destroy any settlement it is
constructed below.

Unique Lord – Warlock Master

The Warlock Master is a caster Lord who uses the Lore of Ruin in
battle. Warlock Masters have unique skills which grant further
bonuses to Doom Flayers, Doomwheels and Weapons Teams. They may be
upgraded to ride a Doom Flayer or Doomwheel in battle.

Unique Units

  • Ratling Gun Weapons Team: Specialist
    anti-infantry gun teams bearing the rotating, rapid-fire Ratling
    Gun. Ratling Guns are heavy damage-dealers which also Supress their
    targets, slowing their movement.
  • Warplock Jezzails: Long-range, armour-piercing
    sniper infantry. These sharpshooters have the highest-quality
    shields, and their projectiles confer the Shieldbreaker contact
    effect.
  • Doom-Flayers: Smaller than the Doomwheel (and
    twice as messy!), Doom-Flayers are designed to punch through enemy
    lines and deal powerful armour-piercing damage.

Regiments of Renown

These unique, elite variants are unlocked for recruitment as
Ikit Claw and his Lords level up.

  • Ikit’s Zzzzap-Zzzzap! (Warp Lightning Cannon):
    These arcane artillery pieces stun their enemies with the Zzzzap!
    Contact effect, increasing the target’s ability cooldown
    times.
  • Clan Vulkn Tailslashers (Clanrats – Shields):
    Fiery vermin with high weapon-strength who deal flaming attacks,
    while being immune to the effects of flame-weapons themselves.
  • Blightscab’s Plaguepack (Plague Monk Censer
    Bearers):
    Heed the word! Blightscab’s Plaguepack have the
    Demegoguery ability, granting the Immune to Psychology attribute to
    nearby friendly units.
  • Teeth-Breakers (Ratling Gun Weapons Team):
    These sneaky shooters carry Concealment Bombs, granting them Stalk
    and Unspottable at a moment’s notice. 
  • Council Guard (Stormvermin – Halberds):
    Drilled in the protection of their masters, the Council Guard are
    unbreakable and have the Guardian ability.
  • Natty Buboe’s Sharpshooters (Warplock
    Jezzails):
    The ultimate sniper crew, Natty Buboe’s
    Sharpshooters have both the Stalk and the Snipe abilities.
  • Dwarf-Thing Menace (Doom-flayers): Perfect for
    scything through tough Dawi armour, the Dwarf-Thing Menace has the
    Sunder Armour contact effect and causes fear.
  • Wheelz of Dooom (Doomwheel): Fires
    extra-powerful missiles which confer the Discourage contact effect
    on their target.

Five additional Regiments of Renown will become available upon
completion of key projects in the Forbidden Workshop. These units
are only available in campaign, not in custom and multiplayer
battles:

  • Warpfire’s Wheel (Doomwheel): An augmented
    Doomwheel with improved melee stats and the Regeneration
    attribute.
  • Blackhole Flayers (Doom-Flayers): These
    enhanced Doom-Flayers have improved melee stats and cause
    Fear.
  • The Doombringers (Warpfire Thrower Weapons
    Team):
    With increased melee stats and the Unbreakable
    attribute, this Warpfire Thrower Weapons Team can tar-pit other
    units in melee if attacked.
  • Eye-Takers (Warplock Jezzails):
    Headshot! The Eye-Takers’ enhanced Jezzails
    deal increased damage and Blind their targets, reducing their
    accuracy, melee attack and melee defence.
  • Death Dealers (Ratling Gun Weapons Team): The
    Ratling Gun perfected! These weapons teams fire their hails of
    bullets at longer range, dealing greater damage and with reduced
    reload times.

Tehenhauin, Prophet of Sotek (Lizardmen, Cult of
Sotek)

Tehenhauin, a Red Crested Skink, emerged as the charismatic
Prophet of Sotek after a devastating plague was spread across
Lustria by Clan Pestilens. As he led a migration out of the defiled
city of Chaqua where the disease began, he prophesised the coming
of the Serpent-God and rallied the surviving population of
Lizardmen to join his counterattack. As Sotek’s cult grew, so too
did the Prophet’s following, and for many years Tehenhauin led his
apostles to many victories, slaughtering countless captives as
sacrificial offerings in the hope that their spilt blood would
bring forth the Serpent-God himself.

The Cult of Sotek faction brings two new campaign mechanics to
Total War: WARHAMMER II:

Prophecy of Sotek

Tehenauin believes that with sufficient sacrifices, the
serpent-god may yet return, bringing salvation to the Lizardmen and
the extermination of the Skaven. Tehenauin will be issued with a
series of unique missions, the completion of which grants access to
new forms of sacrifice. When performed, these reward Tehenauin with
unique banners, followers, powerful temporary effects, Regiments of
Renown and more.

Sacrifices to Sotek

As Tehenauin and his forces win battles against non-Lizardmen
armies, they may choose to mark any post-battle captives as
Sacrificial Offerings. As the offerings build, they may be spent on
performing the sacrifices accessed by the Prophecy of Sotek
missions.

The ultimate sacrifice: Invocation of Sotek

The highest level of sacrifice grants Tehenauin the ability to
evoke Sotek himself, manifesting an aspect of the serpent-god in
battle to deal devastating damage to his foes.

Unique Lord: Red-Crested Skink Chief

Red-Crested Skink Chiefs are powerful melee-focussed Lords
capable of leading armies, with their own unique skills tree. They
may be upgraded to ride a Horned One, a Ripperdactyl, and later, a
fearsome Ancient Stegadon.

Unique units

Tehenauin’s armies may recruit and field all-new battlefield
units:

  • Red Crested Skinks: Armed with great weapons,
    Red Crested Skinks deal armour-piercing damage. Moving at
    tremendous pace, they are well-equipped to swiftly outflank the
    enemy and strike from the side or rear.
  • Salamander Hunting Pack: Powerful
    ranged-attack monsters that hurl fireballs, deal flaming attacks in
    melee and cause fear. Their high speed enables them to reposition
    swiftly in the field.
  • Ancient Salamander: A vast and venerable
    Salamander that hurls huge fireballs, dealing high damage and
    making the target more vulnerable to further flame attacks. The
    Ancient Salamander also deals flaming attacks in melee and causes
    terror. 
  • Ripperdactyl Riders: Flying anti-infantry
    cavalry ridden by Skinks, dealing powerful armour-piercing damage
    in melee.
  • Ancient Stegadon (Engine of the
    Gods):
    A variant of the mighty Stegadon mounted with the
    Engine of the Gods, which can use the Burning Alignment
    beam-attack, and the Portent of Warding to protect nearby friendly
    units.
  • Bastiladon (Ark of Sotek): A Bastiladon
    mounted with the Ark of Sotek, able to summon a writhing vortex of
    poison-dealing serpents around itself in combat.

Regiments of renown

Tehenauin’s armies may field all-new Regiments of Renown. These
are unlocked for recruitment as the appropriate sacrifices are made
to Sotek.

  • The Thunderous One (Ancient Stegadon): Armed
    with the Judgement of Xacmac ability, The Thunderous One calls down
    bolts of lightning to strike enemies engaging it in melee.
  • Star Chamber Guardians (Temple Guard): These
    venerable warriors have Expert Charge Defence, Magic Attacks, and
    the Guardian attributes.
  • Colossadon Hunters (Ripperdactyl Riders):
    Expert monster-fighters, the Collossadon Hunters have the Bonus VS
    Large ability.
  • Pop-Hopak Cohort (Cold One Spear-Riders): The
    Pop-Hopak Cohort do not have the Primal Instinct trait, and are
    gifted with both the Vanguard Deployment and Immune to psychology
    attributes.
  • Legion of Chaqua (Saurus Spears): These
    legendary Saurus warriors have the Shield of Chaqua ability,
    granting significant missile resistance to nearby friendly
    units.
  • The Umbral Tide (Salamander Hunting Pack):
    Tireless and stealthy, the Umbral Tide have both the Stalk and
    Perfect Vigour attributes.
  • Cohort of Sotek (Red-Crested Skinks): Grizzled
    veterans, the Cohort of Sotek are unbreakable, and have the Refuse
    To Die ability, which temporarily halts their hitpoint loss in
    battle.
  • Pahaux Sentinels (Terradon Riders): These
    agile winged warriors have the Dodge attribute, conferring 20%
    Physical Resistance, and drop Rocks of Sundering, temporarily
    reducing their target’s armour.

System requirements



Minimum:

  • OS: Windows 7 64Bit
  • Processor: Intel® Core™ 2 Duo 3.0Ghz
  • Memory: 5 GB RAM
  • Graphics: NVIDIA GTX 460 1GB | AMD Radeon HD 5770 1GB | Intel HD4000 @720p
  • DirectX: Version 11
  • Storage: 60 GB available space
Recommended:

  • OS: Windows 7 / 8 (8.1)/ 10 64Bit
  • Processor: Intel® Core™ i5-4570 3.20GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 770 4GB | AMD Radeon R9 290X 4GB @1080p
  • DirectX: Version 11
  • Storage: 60 GB available space
0

Your Product Basket

The Cart is Empty
No Product in the Cart!
£0.00
£0.00
£0.00