Game in Mind

Total War: WARHAMMER – Norsca Steam

Total War: WARHAMMER – Norsca Steam

Category:

£8.99

Description






NOTICE: Requires the base game
Total War: Warhammer in order to play.

Total War: WARHAMMER – Norsca

  • Conquer the Old World as the marauding tribes of Norsca and
    Wintertooth
  • Two new Legendary Lords: Wulfrik the Wanderer and Throgg
  • Recruit Norscan Lords with deep-specialisation skill trees
  • Recruit three new Hero types with deep-specialisation skill
    trees
  • Entreat the dark gods for mighty rewards!
  • Hunt the mightiest monsters of the Old World and tame them to
    your cause
  • Massive new roster with unique monstrous units including War
    Mammoths and Frost-Wyrms
  • Slow your foes with the chilling Frostbite combat ability
  • Tear through your enemies with new Rage and Berserk
    abilities

Description
In the far north, between the Chaos Wastes and the Sea of Claws,
lies Norsca. A barren, inhospitable peninsula in the far north of
the Old World, it is home to ferocious tribes of warriors, hardened
by the relentless blizzards, the barren icy tundra and the
monstrous denizens of this accursed land. Fanatical servants of the
dark gods, they will stop at nothing to prove their primal might,
in a relentless hunt for worthy foes and fresh raiding grounds.

Playstyle
A Norscan campaign is one of relentless pillage and ruination.
Their principle sources of income are raiding and sacking. This
lends itself to a very mobile and combative playstyle – always
keeping your armies on the move and often in contention with other
factions. Razing settlements enables you to erect monoliths to the
dark gods of Norsca… and the gods always reward the faithful!

In battle, Norscan armies are swift and vicious, featuring a
backbone of increasingly fierce and more heavily armed Marauder
infantry units. With the right buildings in place, they can also
recruit a wide array of monstrous units such as Trolls, Fimir
Warriors, Norscan Ice Wolves and Skin Wolves. At the top of the
tree are the Frost-Wyrm and the colossal War Mammoth.

Unique Norsca Mechanics

Allegiance to the gods
When conquering a settlement, Norscan factions have a unique new
post-battle option. Alongside Occupying and Looting, they may
choose to Raze a settlement and erect a monolith to one of the four
dark gods, who they personify as the Eagle, the Crow, the Serpent
and the Hound. The more monoliths that are erected, the more favour
the gods bestow. Rewards are granted in the form of increasingly
powerful campaign and battle bonuses and, in certain cases, unique
units or characters.

Victory Conditions
By pledging your allegiance to a god fully and securing its final
and greatest reward, you trigger the road to campaign victory. The
gods are jealous, and the three you have spurned will not take
kindly. They will dispatch their most powerful champions to
challenge your supremacy, activating a series of quests which
culminate in an epic endgame experience.

Monster hunting
When the Monster Hunter skill is unlocked in the tech tree, a
Norsca faction gains access to the Monstrous Arcanum. This ancient
tome lists the mightiest beasts and monsters to roam the world. The
player may then choose to initiate hunts, embarking on multi-stage
quests which culminate in battles against these legendary
creatures. Once defeated, they may bestow legendary trophies which
the player may equip his characters with. In certain cases, the
monsters themselves may be brought to heel and recruited for use in
battle.

Frostbite
A number of frost-imbued units appear in the roster, such as
Norscan Ice Wolves and Norscan Ice Trolls, with the passive ability
Frostbite. This new effect significantly slows units engaged in
melee, making it considerably easier to run down routers or those
attempting to manoeuvre. Similarly, the mighty Frost-Wyrm has the
Chilling Aura ability, a constant effect slowing the movement speed
of nearby enemy units.

Dominate!
Confederate the Norscan tribes by defeating their Faction Leaders
in battle. Such a show of supremacy will make them much more
amenable to accepting your rule!

Outposts
Marauder Outposts can be established in conquered coastal
settlements outside of Norsca. These provide basic recruitment
options and act as handy replenishment-stops for your marauding
armies. Securing major faction capitals outside Norsca – such as
Altdorf, Castle Drakenhof and so on – allows you to build
fully-developed Norscan settlements. Ownership of these cities also
enables you to plunder the secrets of their original owners,
unlocking unique new technologies to research.

New Legendary Lords
A Norsca campaign may be led by one of two Legendary Lords: Wulfrik
The Wanderer, leader of the Norsca faction, or Throgg, King of the
Trolls and leader of the Wintertooth faction. Each begins play in a
different starting position and bring their own unique suite of
campaign and battle bonuses.

Wulfrik The Wanderer
Wulfrik is a relentless executioner. He roams land and sea, an
awe-inspiring figure draped with the skulls of his conquests. He
has slain dragons and kings, highborn lords and beasts of legend.
None may refuse the challenge he delivers – and in their own
tongue, no less.

Wulfrik is a powerful leader and duellist with unique skills,
quest-chains and legendary items. He has the Siege Attacker
attribute, enabling him to ignore the requirement for siege engines
or siege weapons before attacking walled settlements. All Mammoth
units in his army gain bonus Melee Attack, all Marauder units enjoy
reduced Upkeep Costs, and every unit in his retinue causes
Fear.

Wulfrik also has a personal combat ability called Seafang, named
after his fabled ship; a powerful and far-reaching wind attack.
Carefully placed, it can stagger and slay numerous foes. In battle,
his Hunter of Champions skill enables him to pin enemy characters
in place while he fights them.

Throgg
Trolls are widely known not just for their physical power, but also
their striking lack of intelligence. It is this that sets Throgg
apart from the rest of his kind, for he is gifted with a rare
intelligence for his grotesque kind. Behind his snaggle-toothed
visage lies a ruthless cunning that Throgg employs to bring the
bitter chill of the north to the lands of man.

Throgg is a powerful leader and melee fighter with unique
skills, quest-chains and legendary items. As the King of the
Trolls, Throgg brings reduced upkeep to Troll and Ice Troll units,
and units in Throgg’s army are immune to all forms of attrition. He
also grants a Physical Resistance buff to all Troll and Ice Troll
units factionwide.

If Throgg captures the settlement of Eringrad in Troll Country,
he may build a unique building there – the Cave of the Rocky Throne
– which grants buffs to Troll units factionwide. Throgg also has a
uniquely Trollish magic missile attack called Copious Vomit

New Lord

Marauder Chieftain
Leaders of the Norscan armies, Marauder Chieftains boast unique
sequences of personal specialisations in their skills trees,
enabling them to truly excel in certain aspects of battle, and
culminating is powerful active and passive abilities which
transform their effectiveness in battle. Each of these
specialisation paths is aligned with one of the four Norscan gods,
and the nature of these abilities is inspired by their aspect.
Chieftains can also unlock a series of mounts, culminating in the
mighty War Mammoth.

New Heroes
Norsca players armies may recruit three new types of Hero units to
support their armies and perform Campaign Map actions.

Skin Wolf Werekin
These hulking beasts are superior to their Skin Wolf kin in every
way. As well as being powerful, anti-large focused warriors, they
also have two unique, mutually exclusive skill-paths which grant
them strong offensive or defensive combat-support buffs to nearby
enemy units.

Shaman Sorcerer (Lores of Death, Metal
Fire)

The sorcerers of Norsca may be recruited to specialise in the Lores
of Metal, Fire or Death. However, once a Norscan, always a Norscan…
these are no weakling mages! They gain melee attack improvements
and may be mounted on chariots.

Fimir Balefiend (Lores of Shadows, Fire)
Fimir Balefiends may be adept magic-users, but their impressive
stature and musculature also make them powerful fighters. These
dual-role heroes work best in the thick of battle, casting spells
and supporting the troops with their combat abilities. Fimir also
have magical attacks and sunder armour.

System requirements



Minimum:

  • OS: Windows 7 64Bit
  • Processor: Intel® Core™ 2 Duo 3.0Ghz
  • Memory: 3 GB RAM
  • Graphics: (DirectX 11) AMD Radeon HD 5770 1024MB | NVIDIA GTS 450 1024MB | Intel HD4000 @720P
  • DirectX: Version 11
  • Storage: 35 GB available space
  • Additional Notes: *PC Integrated graphics chipsets require 4 GB RAM, e.g. Intel HD series.
Recommended:

  • OS: Windows 7/8.1/10 64Bit
  • Processor: Intel® Core™ i5-4570 3.20GHz
  • Memory: 8 GB RAM
  • Graphics: (DirectX 11) AMD Radeon R9 270X 2048MB | NVIDIA GeForce GTX 760 2048MB @1080P
  • DirectX: Version 11
  • Storage: 35 GB available space
0

Your Product Basket

The Cart is Empty
No Product in the Cart!
£0.00
£0.00
£0.00